10/16 - 10/19
- Nathan Matarazzo
- Oct 19, 2023
- 1 min read
This week I did some more work on my arcade machine project. I fixed the scoring sensor, and further improved the UI system, changing the text from the basic unity text to the textmeshpro unity addon. I also improved the scoreboard. The biggest thing I did this week was changing the player's rigidbodies from dynamic to kinematic. I had to code in for my own physics, but I have run into a problem with the collision detection of the players, and they don't detect the ground immediatley, and sink into it. It should be an easy fix, with me just having to use a basic transform function, but nonetheless it may prove more complicated than I think, like everything else in this project.

I also updated my GitHub repository this week.




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