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10/2 - 10/5

  • Writer: Nathan Matarazzo
    Nathan Matarazzo
  • Oct 5, 2023
  • 1 min read

Updated: Oct 6, 2023

This week, I made a lot of progress on my arcade machine project. In the game I am designing, I added a second character, so the game is actually playable, as well as cleaning up some of the code. I also added a scoreboard to display each player's score, as well as a timer that will end the scene once it reaches 0, after a 3 second delay to allow for buzzer-beating shots to go in. I also added a variable to the game manager that will deactivate the players, and the timer incase of a score, when the timer runs out, or if someone were to pause the game. Furthermore, I added a test background, with a script on it that will make it move with the players. This serves only an aesthetic purpose, but it looks pretty cool in my opinion, when it moves.

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I also added a character and menu selection UI scenes that will have variables carry over to the game scene, in order to turn on the game objects of the selected characters and maps.

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One problem I have encountered is that the characters have no way to get to the basket, because if another character is in the way, they wont be able to move in that direction. In order to fix this I might have to turn the characters from dynamic rigidbodies to kinematic rigidbodies. This will mess with the movement function that uses physics to work, so I will have to find a way around that.


 
 
 

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