11/27 - 11/31
- Nathan Matarazzo
- Nov 30, 2023
- 1 min read
Updated: Dec 1, 2023
This week I did some more work on my video game project. The first couple days of the week, I fixed some bugs in the code, as well as learning how to add and adding a gif into the game over scene of the game. I also changed the shooting code a little bit, so that players are less likely to make a shot when they are further away from the basket. I accomplished this by adding or subtracting the value of ((distance*distance)/250000f) to the maximum and minimum values of the shot rng.
Next, I decided to start working on the actual characters that are going to be in the game. Using Krita, a free 2D drawing and animation software, I was able to draw the assets for one of the characters, and emailed it to my school email, where I was able to downlaod it and add it into my Unity assets. I added the assets to the player selection scene and the game level scene. I also adjusted the stats for the player in the Unity inspector so that it would match the stats from the player selection scene. I also made a walking animation for this character in the game, and I am currently working on making a dribbling, jumping, shooting, and stealing animation.




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