2/26 - 3/1
- Nathan Matarazzo
- Mar 1, 2024
- 1 min read
This week I returned to working on my video game project after February break. First, I imported some new character and map assets that I had made over the break. I added 2 new characters, along with their animations, which I think turned out pretty good. This can be seen in the bottom-most video.
After I got done making the animations work for the 2 new characters and the new map I made, I started coding for a tournament-style mode within the 1-player mode. To do this, I had to create a randomizer in my code with the different character's icons, and then assign each of them values for their seed number, and the number of which player icon it was, so I could record which one was which. Then, using RNG's and game object duplicators, I made it so the tournament could go on for the first and second rounds (given that the player wins those games, so the tournament can continue), and those games that the player was not playing in would be simulated using an RNG that also takes into account the likelihood of a higher seed losing to a smaller seed. The seed randomizer is seen in the first video below, so all the player's icons are randomized, but the player characters will always be the number 10 seed, no matter which player is chosen. The video does not show the first and second round's simulation that I have coded for.




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