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3/18 - 3/22

  • Writer: Nathan Matarazzo
    Nathan Matarazzo
  • Mar 22, 2024
  • 2 min read

This week I got some more work done on my video game project. I finally finished coding for my co-op game mode. I also added all the player characters to the game scene, so they can be selected and whatnot. I also added the tournament game mode to the co-op mode. There were a few bugs that I had to iron out with the code, and using the same tournament script between the co op mode and the single player mode. For example, one bug that I had to fix was that the tournament bracket would break after the second round. I fixed this by adding a new script that resets the tournament round variable when entering the tournament scene for the first time. This prevents the players from choosing one tournament in the single player mode, and then switching to the other one, which breaks the game a little bit. Currently, I am basically done with all the new coding that I have to do, barring anything major happening. Now I am just working on fixing the bugs with the game, and making the new assets for the player characters, maps, etc. Most of these assets, I cannot make while I'm in the shop, so I'm going to start the CAD for my arcade machine as soon as I am done fixing all the bugs in my code. Most of the bugs are with the game manager scripts, so it might take a while, since some of those scripts border on 1000 lines.


Also this week, I worked a little bit on "The Big P", which is the sumo robot that I worked on last year with my classmate, Alexander Hickey. Specifically, I modified the mount of the head, so the swivel automatically drops to being in front of the robot, when it isn't moving or being hit. To accomplish this, I bent the screw using some machine thing in the machine shop. Then, using the hot glue gun, I remade the mount that attaches the head to the screw.


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Furthermore, this week I updated my git hub repository a lot.

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