4/29 - 5/3
- Nathan Matarazzo
- May 2, 2024
- 2 min read
Updated: May 3, 2024
This week, I got some more work done on my arcade machine project. I created the assets for 3 new characters this week. I also coded for their animations. I have 9 out of the 10 characters done right now, and I still need to make the scoreboard assets. Other than that, however, I am very close to being done with the video game part of my arcade machine project. After that is done, which I would like to be by the end of next week, I will begin making the electronics for the actual arcade machine. I might be using one of the old computers, that don't work, that the school has in stock. Once I have everything working, and I hook up buttons to the arcade machine, that correspond to the keys players will need to be pressing for the game to be played, I will cut out the actual exterior of the arcade machine. After I have everything cut out, and I have all the electronics working, I will design what I will put on the outside of the box to make it look good. This process will probably take a while, since I have to do a lot of stuff. I will probably be done with this project by the end of the school year. Also this week, I got rid of some of the bugs in the code. More specifically, I noticed that there was a problem with some of the physics in the game. I have deduced that it was a problem with me using the update function instead of the fixed update function, which runs on the same frequency as the physics manager in Unity. Hopefully, by moving some of my code to the fixed update function, I will solve some of these problems that I have with some of the bugs in the game. Nevertheless, I still have to do a lot of removing bugs until the game is completed.





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